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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>gogunbuntu06.html</title>
<style>
canvas{ background-color: rgb(255, 255, 255);}
</style>
<script>
var canvas;
// 배경 사진 객체
var bg1 = new Image();
var bg2 = new Image();
var run1 = new Image();
var run2 = new Image();
var run3 = new Image();
var coin1 = new Image();
var coin2 = new Image();
// 점수 기록을 위한 score 변수
var score = 0;
coin1.src = "../images/silver.png";
coin2.src = "../images/gold.png";
// 코인 좌표
var coinX = 800;
var coinY = 400;
// 코인 배열
var coinArray = [];
// 배경 좌표
var bg1X = 0;
var bg2X = 800;
bg1.src = "../images/bg1.JPG";
bg2.src = "../images/bg2.JPG";
var run1 = new Image();
var run2 = new Image();
run1.src = "../images/run1.PNG"
run2.src = "../images/run2.PNG"
run3.src = "../images/run3.PNG"
// 고양이 좌표
var runX = 100;
var runY = 350;
var ctx;
var counter = 0;
var temp = false;
var counter2 = 0;
window.onload=function(){
// 캔버스 객체 가져오기
canvas = document.getElementById("myCanvas");
ctx = canvas.getContext("2d");
canvas.onmousedown = jumpCat;
// body.onmouseup = downCat;
window.setInterval(makeCoin, 1000);
window.setInterval(drawScreen, 30);
}
function makeCoin() {
var t = Math.floor(Math.random()*2)+1;
console.log(t);
var coinY = 100+Math.random()*250;
var coin = { x: 800, y: coinY, type: t}
coinArray.push(coin);
}
function jumpCat(e){
console.log("점프함수호출");
// // console.log(e);
// // 위로 올라가기
if(temp == true) return // 마우스를 누르면 temp는 true,
temp = true;
counter2 = 0; // 마우스를 누르면 counter2는 0
// 내려가기
}
function pythagoras(x1, y1, x2, y2) {
return Math.sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
}
function checkCollision() {
// console.log("충돌테스트");
// 1. 코인1 배열에서 코인 하나 꺼내기
for(var i=0; i<coinArray.length; i++) {
var c = coinArray[i];
// 2. 고양이 좌표
// runX, runY
// 3. 피타고라스 함수 활용
var dis = pythagoras(c.x, c.y, runX, runY);
// console.log("거리 : " + dis);
if(dis<50) {
console.log("충돌!!");
c.y = 900;
if(c.type == 1) {
score += 100;
}else if(c.type == 2){
score += 200;
}
}
}
}
function drawScreen(){
counter2 ++;
// console.log("draw!");
// 점프
checkCollision();
if(temp == true && counter2 <= 15) {
runY -= 20;
} else if (temp == true && counter2 <= 30) {
runY += 20;
} else if (counter2 > 30) {
counter2 = 0;
temp = false;
}
// 코인 x값 감소시키기 > coin 이동하도록
for(var i=0; i<coinArray.length; i++) {
var c = coinArray[i];
c.x -= 5;
}
bg1X -= 4;
bg2X -= 4;
if (bg1X <= -800) {
bg1X = 800;
bg2X = 0;
} else if (bg2X <= -800) {
bg2X = 800;
bg1X = 0;
}
counter++;
ctx.drawImage(bg1, bg1X, 0, 800, 600);
ctx.drawImage(bg2, bg2X, 0, 800, 600);
// ctx.drawImage(bg1, bg1X, 0, 800, 600);
if(counter%3 == 1){
ctx.drawImage(run1, runX, runY, 100, 100);
} else if (counter%3 ==2 ) {
ctx.drawImage(run2, runX, runY, 100, 100);
} else {
ctx.drawImage(run3, runX, runY, 100, 100);
}
//코인 그리기
for(var i=0; i<coinArray.length; i++) {
var c = coinArray[i];
if(c.type == 1) {
if(counter%3 == 1){
ctx.drawImage(coin1, c.x, c.y, 50, 50);
}
else if (counter%3 ==2 ) {
ctx.drawImage(coin1, c.x, c.y, 50, 50)
} else {
ctx.drawImage(coin1, c.x, c.y, 50, 50);
}
} else if (c.type == 2) {
if(counter%3 == 1){
ctx.drawImage(coin2, c.x, c.y, 50, 50);
}
else if (counter%3 ==2 ) {
ctx.drawImage(coin2, c.x, c.y, 50, 50)
} else {
ctx.drawImage(coin2, c.x, c.y, 50, 50);
}
}
if (c.x <= -100) {
coinArray.shift();
}
}
// score 출력
ctx.font = "35px 고딕";
ctx.fillStyle = "red";
ctx.fillText("SCORE : "+score, 300, 50);
}
</script>
</head>
<body>
<canvas id="myCanvas" width="800" height="600"></canvas>
</body>
</html>
|
cs |
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